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Stronghold 3 review 2015
Stronghold 3 review 2015











stronghold 3 review 2015

Or the stones nearby a stone quarry station would gradually disappear as time went on. When woodsmen would go off chopping down trees, the tree that cut down would fall and then be gone forever. They lost their special horses for transporting the wood though, so it has to all me transported manually meaning it takes a lot longer to get back to your stockpile.Īnother neat feature that could be found in previous Stronghold games that is now gone was dynamic environments. My personal favorite, the Jousting Arena has been taken out, and other buildings such as the industry structure for collecting wood has been redesigned to be an entire wood camp. The list of available structures to build is the same as has always been for the typical Stronghold game, however many have either been renamed/redesigned or removed entirely from the game. For instance, every building can now be rotated 360 degrees, meaning you can position structures at any angle you'd like to. The more "free'd" building system did have a few perks though. No other building or wall can interfere with that block or the item cannot be built. Yes, there is no longer a "set" grid in place, but each building or wall that you place will have it's very own block. When it comes to building castles, Firefly Studios said before that they had ditched the previous grid building system to allow players to build where and however they want. I'd have to place contingents of warriors all over my so-called "stronghold" just to protect them from these silly beasts. Other factors such as wolves and bears having the power to kill your soldiers on sight frustrated me more than ever.

stronghold 3 review 2015

You'll have to deliberately put them into harms way for them to fight at all. Soldiers will constantly ignore your orders, forcing you to order them to attack over and over again until they do and archers specifically will refuse to fire upon enemies from elevated positions. Even after a few, relatively big patches, the game still feels broken. How could they ship a game as bad as this? Firefly Studios has been at the helm of the Stronghold franchise for years now, pumping out quite a few great castle-sims. It was developed by Firefly Studios once again, which is why I am so surprised as to how bad it is.

stronghold 3 review 2015

The game is the seventh spin-off in a series of games dating back to the original Stronghold in 2001.













Stronghold 3 review 2015